An Audio OverNode is used to handle in-game audio, by interacting with the Unity3D AudioSource Component.
This node is used to expose the parameters and attributes of a given input Unity 3D AudioSource component, which are:
Ref
A reference of the input Unity3D AudioSource Component
Audio Clip
The associated audio clip to play
Volume
Float
The volume of the audio source (0.0 to 1.0).
Is Playing
Boolean
States if the clip is currently playing or not (Read Only)
This node is used to modify an existing Audio Node, by setting a new AudioClip.
This Flow OverNode accepts the following input data:
Audio Source
A reference of the input Unity3D AudioSource Component
Audio Clip
Audio Clip to be set.
and produces the following output data:
Output
A reference of the modified Unity3D AudioSource Component
This node is used to play an AudioClip, associated with an AudioSource.
This Flow OverNode accepts the following input data:
Audio Source
A reference of the input Unity3D AudioSource Component
and produces the following output data:
Output
A reference of the modified Unity3D AudioSource Component
This node is used to pause the AudioClip currently playing, associated to an AudioSource.
This Flow OverNode accepts the following input data:
Audio Source
A reference of the input Unity3D AudioSource Component
and produces the following output data:
Output
A reference of the modified Unity3D AudioSource Component
This node is used to unpause the AudioClip currently paused, associated with an AudioSource.
This Flow OverNode accepts the following input data:
Audio Source
A reference of the input Unity3D AudioSource Component
and produces the following output data:
Output
A reference of the modified Unity3D AudioSource Component
This node is used to stop the AudioClip currently playing, associated with an AudioSource.
This Flow OverNode accepts the following input data:
Audio Source
A reference of the input Unity3D AudioSource Component
and produces the following output data:
Output
A reference of the modified Unity3D AudioSource Component
This node is used to play the AudioClip at a specific time on the absolute time-line that AudioSettings.dspTime reads from.
This Flow OverNode accepts the following input data:
Audio Source
A reference of the input Unity3D AudioSource Component
Time
Float
Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing.
and produces the following output data:
Output
A reference of the modified Unity3D AudioSource Component
This node is used to play an AudioClip on a specific world space position.
This Flow OverNode accepts the following input data:
Audio Clip
Audio Clip to be played
Position
Vector3
World Space position
This node is used to mute the AudioSource Component.
This Flow OverNode accepts the following input data:
Audio Source
A reference of the input Unity3D AudioSource Component
Mute
Boolean
Boolean parameter set to mute audio
and produces the following output data:
Output
A reference of the modified Unity3D AudioSource Component