Audio

Description

An Audio OverNode is used to handle in-game audio, by interacting with the Unity3D AudioSource Component.

Audio Exposer

This node is used to expose the parameters and attributes of a given input Unity 3D AudioSource component, which are:

NameTypeDescription

Ref

A reference of the input Unity3D AudioSource Component

Audio Clip

The associated audio clip to play

Volume

Float

The volume of the audio source (0.0 to 1.0).

Is Playing

Boolean

States if the clip is currently playing or not (Read Only)

Set Audio Clip

This node is used to modify an existing Audio Node, by setting a new AudioClip.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Source

A reference of the input Unity3D AudioSource Component

Audio Clip

Audio Clip to be set.

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D AudioSource Component

Play

This node is used to play an AudioClip, associated with an AudioSource.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Source

A reference of the input Unity3D AudioSource Component

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D AudioSource Component

Pause

This node is used to pause the AudioClip currently playing, associated to an AudioSource.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Source

A reference of the input Unity3D AudioSource Component

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D AudioSource Component

Unpause

This node is used to unpause the AudioClip currently paused, associated with an AudioSource.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Source

A reference of the input Unity3D AudioSource Component

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D AudioSource Component

Stop

This node is used to stop the AudioClip currently playing, associated with an AudioSource.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Source

A reference of the input Unity3D AudioSource Component

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D AudioSource Component

Play Scheduled

This node is used to play the AudioClip at a specific time on the absolute time-line that AudioSettings.dspTime reads from.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Source

A reference of the input Unity3D AudioSource Component

Time

Float

Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing.

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D AudioSource Component

Play At Point

This node is used to play an AudioClip on a specific world space position.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Clip

Audio Clip to be played

Position

Vector3

World Space position

Mute

This node is used to mute the AudioSource Component.

This Flow OverNode accepts the following input data:

NameTypeDescription

Audio Source

A reference of the input Unity3D AudioSource Component

Mute

Boolean

Boolean parameter set to mute audio

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity3D AudioSource Component

Last updated