An Audio OverNode is used to handle in-game audio, by interacting with the Unity3D AudioSource Component.
This node is used to expose the parameters and attributes of a given input Unity 3D AudioSource component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D AudioSource Component | |
Audio Clip | The associated audio clip to play | |
Volume | Float | The volume of the audio source (0.0 to 1.0). |
Is Playing | Boolean | States if the clip is currently playing or not (Read Only) |
This node is used to modify an existing Audio Node, by setting a new AudioClip.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Source | A reference of the input Unity3D AudioSource Component | |
Audio Clip | Audio Clip to be set. |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D AudioSource Component |
This node is used to play an AudioClip, associated with an AudioSource.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Source | A reference of the input Unity3D AudioSource Component |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D AudioSource Component |
This node is used to pause the AudioClip currently playing, associated to an AudioSource.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Source | A reference of the input Unity3D AudioSource Component |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D AudioSource Component |
This node is used to unpause the AudioClip currently paused, associated with an AudioSource.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Source | A reference of the input Unity3D AudioSource Component |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D AudioSource Component |
This node is used to stop the AudioClip currently playing, associated with an AudioSource.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Source | A reference of the input Unity3D AudioSource Component |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D AudioSource Component |
This node is used to play the AudioClip at a specific time on the absolute time-line that AudioSettings.dspTime reads from.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Source | A reference of the input Unity3D AudioSource Component | |
Time | Float | Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing. |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D AudioSource Component |
This node is used to play an AudioClip on a specific world space position.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Clip | Audio Clip to be played | |
Position | Vector3 | World Space position |
This node is used to mute the AudioSource Component.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Audio Source | A reference of the input Unity3D AudioSource Component | |
Mute | Boolean | Boolean parameter set to mute audio |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the modified Unity3D AudioSource Component |