This node is used within a visual scripting framework to register an event that is triggered by an animation. The event is specified by a name, and when that particular animation event is fired, it triggers the node, executing the attached nodes.
To use this node create a Unity animation event in an animation clip inside the animator and name it. To retrieve it, add the same event name to the node.
Because is used internally, in the Unity Animation Event properties make sure not to use the 'String' parameter (it will get overridden from the visual scripting).
Target
Animator
The input slot for the Animator component that will be listened to for animation events.
Event Name
String
The input slot for the name of the specific animation event to listen for.