OvrNodeLinker
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This Node is used to link OvrNodes together.
Linking OvrNode one to another
Linking an OvrNode to/from a list of OvrNodes contained in a GameObject created from OvrInstantiate
These are chosen via ActionType parameter.
The OvrNodeToLink will be linked to the OvrNodeWhereLink.
Note: the following attributes are added to the existing ones from the super class OvrNode
OvrNodeToLink
OvrNodeWhereLink
In this mode, depending on the selected OvrNodeLinkType, an OvrNode will be linked to a list of OvrNodes identified by their Node Id inside a GameObject. Or, alternatively, a list of OvrNodes identified by their Node Id inside a GameObject will be linked to an OvrNode.
Note: the following attributes are added to the existing ones from the super class OvrNode
LinkGameObject
GameObject
Target GameObject
LinkType
Direction of linking process
OvrNodeLinks
This mode is very similar to Link to GameObject, the only exception is that the target GameObject is not an object already present in the scene, but a product of a OvrInstantiate Node, which produces the object required for linking.
Note: the following attributes are added to the existing ones from the super class OvrNode
OvrInstantiate
Node responsible for instantiating objects to be linked.
LinkType
Direction of linking process.
OvrNodeLinks
Starting , to link.
Ending , where link.
[ , string [ ] ]
Collection of , paired with a list of strings, that correspond to the IDs of the that exist within the GameObject.
[ , string [ ] ]
Collection of , paired with a list of strings, that correspond to the IDs of the that exist within the GameObject.