OvrNodeLinker
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This Node is used to link OvrNodes together.
Linking OvrNode one to another
Linking an OvrNode to/from a list of OvrNodes contained in a GameObject created from OvrInstantiate
These are chosen via ActionType parameter.
The OvrNodeToLink will be linked to the OvrNodeWhereLink.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
OvrNodeToLink | Starting OvrNode, to link. | |
OvrNodeWhereLink | Ending OvrNode, where link. |
In this mode, depending on the selected OvrNodeLinkType, an OvrNode will be linked to a list of OvrNodes identified by their Node Id inside a GameObject. Or, alternatively, a list of OvrNodes identified by their Node Id inside a GameObject will be linked to an OvrNode.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
LinkGameObject | GameObject | Target GameObject |
LinkType | Direction of linking process | |
OvrNodeLinks | [ OvrNode, string [ ] ] |
This mode is very similar to Link to GameObject, the only exception is that the target GameObject is not an object already present in the scene, but a product of a OvrInstantiate Node, which produces the object required for linking.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
OvrInstantiate | Node responsible for instantiating objects to be linked. | |
LinkType | Direction of linking process. | |
OvrNodeLinks | [ OvrNode, string [ ] ] |