OvrNodeLinker

Subclass of Ovr.OvrNode

Description

This Node is used to link OvrNodes together.

These are chosen via ActionType parameter.

Note: The behavior of the link depends on the interaction between each node. By default, the OvrNode "To Link" will be added to the PreExecutionNodes list of the OvrNode "Where Link". Sometimes it will instead be associated with the main execution of the target node.

The OvrNodeToLink will be linked to the OvrNodeWhereLink.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

In this mode, depending on the selected OvrNodeLinkType, an OvrNode will be linked to a list of OvrNodes identified by their Node Id inside a GameObject. Or, alternatively, a list of OvrNodes identified by their Node Id inside a GameObject will be linked to an OvrNode.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

This mode is very similar to Link to GameObject, the only exception is that the target GameObject is not an object already present in the scene, but a product of a OvrInstantiate Node, which produces the object required for linking.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

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