Screen to World

Description

This OverNode is the equivalent of Unity's ScreenToWorldPoint. It converts a position from world coordinates (3D space) to screen coordinates (2D space as displayed on the screen), according to the camera's viewpoint and settings.

As the original method, it has as an input the camera to use as relative and the position we want to convert to screen space and the 'eye' options that can be used to specify which eye transform to use. The default is Mono.

NameTypeDescription

Camera

Accepts a Camera object to define the perspective for the transformation from screen to world space.

Screen Position

Vector3

Accepts a Vector3 representing the screen space coordinates to be transformed.

Eye

Allows selection of "Mono" or stereoscopic eye perspective for the transformation. The default is "Mono."

World Position

Provides a Vector3 representing the transformed position in world space.

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