Screen to World
Last updated
Last updated
This OverNode is the equivalent of Unity's ScreenToWorldPoint. It converts a position from world coordinates (3D space) to screen coordinates (2D space as displayed on the screen), according to the camera's viewpoint and settings.
As the original method, it has as an input the camera to use as relative and the position we want to convert to screen space and the 'eye' options that can be used to specify which eye transform to use. The default is Mono.
Camera
Accepts a Camera object to define the perspective for the transformation from screen to world space.
Screen Position
Vector3
Accepts a Vector3 representing the screen space coordinates to be transformed.
Eye
Allows selection of "Mono" or stereoscopic eye perspective for the transformation. The default is "Mono."
World Position
Provides a Vector3 representing the transformed position in world space.