OvrObject

Subclass of Ovr.OvrNode

Description

This is the representation of an Object present in a Scene. It's closely related to UnityEngine.Monobehaviour, a kind of GameObject, and used to manage how a selected object should behave during its lifetime.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

OnAwakeNodes

Collection of OvrNodes which have to be executed once the OvrObject Component is loaded during Play (similar to the Awake function in Unity).

OnDestroyNodes

Collection of OvrNodes which have to be executed once the OvrObject Component is destroyed during Play (similar to OnDestroy function in Unity).

OnDisableNodes

Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity).

OnEnableNodes

Collection of OvrNodes which have to be executed once the OvrObject Component is enabled/activated during Play (similar to OnEnable function in Unity).

OnStartNodes

Collection of OvrNodes which have to be executed once the OvrObject Component is set to the first frame during Play (similar to Start function in Unity).

OnDisableNodes: is still executed just before executing OnDestroyNodes.

OnEnableNodes: is still executed just after executing OnStartNodes.

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