OvrObject
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This is the representation of an Object present in a Scene. It's closely related to UnityEngine.Monobehaviour, a kind of GameObject, and used to manage how a selected object should behave during its lifetime.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
OnAwakeNodes | Collection of OvrNodes which have to be executed once the OvrObject Component is loaded during Play (similar to the Awake function in Unity). | |
OnDestroyNodes | Collection of OvrNodes which have to be executed once the OvrObject Component is destroyed during Play (similar to OnDestroy function in Unity). | |
OnDisableNodes | Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity). | |
OnEnableNodes | Collection of OvrNodes which have to be executed once the OvrObject Component is enabled/activated during Play (similar to OnEnable function in Unity). | |
OnStartNodes | Collection of OvrNodes which have to be executed once the OvrObject Component is set to the first frame during Play (similar to Start function in Unity). |
OnDisableNodes
: is still executed just before executing OnDestroyNodes.
OnEnableNodes
: is still executed just after executing OnStartNodes.