Transform

Description

A Transform OverNode is used to handle the position, rotation, and scale of an object in the Scene, by interacting with the Unity Transform Component.

Transform Exposer

This OverNode is used to expose certain parameters and attributes of a given input Unity Transform Component, which are:

NameTypeDescription

Ref

A reference of the input Unity Transform Component

Position

Vector3

The world space position of the Transform

Rotation

Quaternion

The world space rotation of the Transform

Scale

Vector3

The scale of the Transform relative to its parent Transform

Local Position

Vector3

The position of the Transform relative to its parent Transform

Local Rotation

Quaternion

The rotation of the Transform relative to its parent Transform

Lossy Scale

Vector3

The global scale of the object

Forward

Vector3

Normalized Vector representing the forward direction (blue axis) of the Transform in world space

Right

Vector3

Normalized Vector representing the right direction (red axis) of the Transform in world space

Up

Vector3

Normalized Vector representing the up direction (green axis) of the Transform in world space

Handlers

Set Position

This OverNode is used to modify an existing Transform Component, by setting its position. A Space parameter can be selected to instruct the node either to set inLocal Space or World Space.

This Flow Node accepts the following input data:

NameTypeDescription

Transform

A reference of the input Unity Transform Component

Position

Vector3

Position value to be set

Space

Enum

Local or World space

and produces the following output data:

NameTypeDescription

Updated Component

A reference of the updated Unity Transform Component

Set Rotation

This OverNode is used to modify an existing Transform Component, by setting its rotation. A Space parameter can be selected to instruct the node either to set inLocal Space or World Space.

This Flow Node accepts the following input data:

NameTypeDescription

Transform

A reference of the input Unity Transform Component

Rotation

Quaternion

Rotation value to be set

Space

Enum

Local or World space

and produces the following output data:

NameTypeDescription

Updated Component

A reference of the updated Unity Transform Component

Set Scale

This OverNode is used to modify an existing Transform Component, by setting its local scale.

This Flow OverNode accepts the following input data:

NameTypeDescription

Transform

A reference of the input Unity Transform Component

Scale

Vector3

Scale value to be set

and produces the following output data:

NameTypeDescription

Updated Component

A reference of the updated Unity Transform Component

Set Parent

This OverNode is used to modify an existing Transform Component, by setting its parent Transform.

This Flow OverNode accepts the following input data:

NameTypeDescription

Transform

A reference of the input Unity Transform Component

Parent

Transform to be set as new parent

and produces the following output data:

NameTypeDescription

Updated Component

A reference of the updated Unity Transform Component

Look At

This OverNode rotates the transform so the forward vector points at target's current position.

This Flow OverNode accepts the following input data:

NameTypeDescription

Transform

A reference of the input Unity Transform Component

Target

object

Target to be looked at. The type is generic so that anything can be used as a potential target, either a point in space or an actual Transform

Up

Vector3

The up vector of the world

Translate

This OverNode moves the transform in the direction and distance of translation.

This Flow OverNode accepts the following input data:

NameTypeDescription

Transform

A reference of the input Unity Transform Component

Translation

Vector3

Vector describing the translation to perform

Space

Enum

Local or World space

Rotate

This OverNode is used to rotate GameObjects.

This Flow OverNode accepts the following input data:

NameTypeDescription

Transform

A reference of the input Unity Transform Component

Axis

Vector3

Vector describing the rotation axis

Angle

Float

Angle in degrees of the rotation

Space

Enum

Local or World space

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