A Transform OverNode is used to handle the position, rotation, and scale of an object in the Scene, by interacting with the Unity Transform Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity Transform Component, which are:
Position
Vector3
The world space position of the Transform
Rotation
Quaternion
The world space rotation of the Transform
Scale
Vector3
The scale of the Transform relative to its parent Transform
Local Position
Vector3
The position of the Transform relative to its parent Transform
Local Rotation
Quaternion
The rotation of the Transform relative to its parent Transform
Lossy Scale
Vector3
The global scale of the object
Forward
Vector3
Normalized Vector representing the forward direction (blue axis) of the Transform in world space
Right
Vector3
Normalized Vector representing the right direction (red axis) of the Transform in world space
Up
Vector3
Normalized Vector representing the up direction (green axis) of the Transform in world space
This OverNode is used to modify an existing Transform Component, by setting its position. A Space
parameter can be selected to instruct the node either to set inLocal Space
or World Space
.
This Flow Node accepts the following input data:
Position
Vector3
Position value to be set
Space
Enum
Local or World space
and produces the following output data:
This OverNode is used to modify an existing Transform Component, by setting its rotation. A Space
parameter can be selected to instruct the node either to set inLocal Space
or World Space
.
This Flow Node accepts the following input data:
Rotation
Quaternion
Rotation value to be set
Space
Enum
Local or World space
and produces the following output data:
This OverNode is used to modify an existing Transform Component, by setting its local scale.
This Flow OverNode accepts the following input data:
Scale
Vector3
Scale value to be set
and produces the following output data:
This OverNode is used to modify an existing Transform Component, by setting its parent Transform.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode rotates the transform so the forward vector points at target's current position.
This Flow OverNode accepts the following input data:
Target
object
Target to be looked at. The type is generic so that anything can be used as a potential target, either a point in space or an actual Transform
Up
Vector3
The up vector of the world
This OverNode moves the transform in the direction and distance of translation.
This Flow OverNode accepts the following input data:
Translation
Vector3
Vector describing the translation to perform
Space
Enum
Local or World space
This OverNode is used to rotate GameObjects.
This Flow OverNode accepts the following input data:
Axis
Vector3
Vector describing the rotation axis
Angle
Float
Angle in degrees of the rotation
Space
Enum
Local or World space