OvrInstantiate
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This Node is used to correctly create and place a specific Object (GameObject or Unity Prefab) into a Scene. Also has the ability to keep the references of all instances of the Object created during Play time.
Note: the following attributes are added to the existing ones from the super class OvrNode
Prefab
OvrObject to instantiate. Can be present in Scene or stored in the Project Assets Folder as a Prefab.
Parent
Transform
Parent Object (Unity Transform), under which you instantiate the OvrObject
OnDisableNodes
Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity).