OvrInstantiate

Subclass of Ovr.OvrNode

Description

This Node is used to correctly create and place a specific Object (GameObject or Unity Prefab) into a Scene. Also has the ability to keep the references of all instances of the Object created during Play time.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

Prefab

OvrObject to instantiate. Can be present in Scene or stored in the Project Assets Folder as a Prefab.

Parent

Transform

Parent Object (Unity Transform), under which you instantiate the OvrObject

OnDisableNodes

Collection of OvrNodes which have to be executed once the OvrObject Component is disabled/deactivated during Play (similar to OnDisable function in Unity).

NewOvrObjects

Collection of OvrObjects, instantiated from this Component.

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