Text
Description
A Text OverNode is used to display a text for the UI System, by interacting with the Unity3D Text Component.
Text Exposer
This OverNode is used to expose certain parameters and attributes of a given input Unity3D Text Component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D Text Component | |
Content | String | The string value this Text displays |
Set Text
This OverNode is used to modify an existing Text Component, by setting its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D Text Component | |
Content | String | The string value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
Set Color
This OverNode is used to modify an existing Text Component, by setting the color of its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D Text Component | |
Color | Color | The color value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
Set Font Size
This OverNode is used to modify an existing Text Component, by setting the font size of its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D Text Component | |
Font Size | Integer | The font size value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
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