A Text OverNode is used to display a text for the UI System, by interacting with the Unity3D Text Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D Text Component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D Text Component | |
Content | String | The string value this Text displays |
This OverNode is used to modify an existing Text Component, by setting its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D Text Component | |
Content | String | The string value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
This OverNode is used to modify an existing Text Component, by setting the color of its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D Text Component | |
Color | Color | The color value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
This OverNode is used to modify an existing Text Component, by setting the font size of its text to be shown.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Text | A reference of the input Unity3D Text Component | |
Font Size | Integer | The font size value of the new text |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |