A Text OverNode is used to display a text for the UI System, by interacting with the Unity3D Text Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D Text Component, which are:
Ref
A reference of the input Unity3D Text Component
Content
String
The string value this Text displays
This OverNode is used to modify an existing Text Component, by setting its text to be shown.
This Flow OverNode accepts the following input data:
Text
A reference of the input Unity3D Text Component
Content
String
The string value of the new text
and produces the following output data:
Output
A reference of the updated Unity3D Image Component
This OverNode is used to modify an existing Text Component, by setting the color of its text to be shown.
This Flow OverNode accepts the following input data:
Text
A reference of the input Unity3D Text Component
Color
Color
The color value of the new text
and produces the following output data:
Output
A reference of the updated Unity3D Image Component
This OverNode is used to modify an existing Text Component, by setting the font size of its text to be shown.
This Flow OverNode accepts the following input data:
Text
A reference of the input Unity3D Text Component
Font Size
Integer
The font size value of the new text
and produces the following output data:
Output
A reference of the updated Unity3D Image Component