OvrAudio
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This Node is used to manage the most common interactions with the Unity Audio Component.
It requires an AudioSource to be set up, see Unity Manual for more info.
Based on the action the AudioSource is required to perform, this component changes its behavior and requirements.
The OVER SDK provides several ways to interact with Unity AudioSource Component. A list can be found in OvrAudioActionType.
Sets an AudioClip to the AudioSource and plays it at a given position in world space, defined by an OvrVector3.
Note: the following attributes are added to the existing ones from the super class OvrNode
AudioSource
Unity AudioSource Component
ActionType
Clip
Unity 3D AudioClip
Position
Position in space
Volume
Audio volume
Plays the clip at a specific time, on the absolute time-line of the Audio system.
The AudioClip must be present in the AudioSource parameters.
Note: the following attributes are added to the existing ones from the super class OvrNode
AudioSource
Unity AudioSource Component
ActionType
Time
Time at which play to clip
Execute the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.
Note: the following attributes are added to the existing ones from the super class OvrNode
AudioSource
Unity AudioSource Component
ActionType
UnityAction
UnityAction
UnityAction to be invoked
Action type []
Action type []
Action type []