OvrAudio
Subclass of Ovr.OvrNode
Subclass of Ovr.OvrNode
This Node is used to manage the most common interactions with the Unity Audio Component.
It requires an AudioSource to be set up, see Unity Manual for more info.
Based on the action the AudioSource is required to perform, this component changes its behavior and requirements.
The OVER SDK provides several ways to interact with Unity AudioSource Component. A list can be found in OvrAudioActionType.
Sets an AudioClip to the AudioSource and plays it at a given position in world space, defined by an OvrVector3.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
AudioSource | Unity AudioSource Component | |
ActionType | Action type [PlayClipAtPoint] | |
Clip | Unity 3D AudioClip | |
Position | Position in space | |
Volume | Audio volume |
Plays the clip at a specific time, on the absolute time-line of the Audio system.
The AudioClip must be present in the AudioSource parameters.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
AudioSource | Unity AudioSource Component | |
ActionType | Action type [PlayClipAtPoint] | |
Time | Time at which play to clip |
Execute the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
AudioSource | Unity AudioSource Component | |
ActionType | Action type [UnityAction] | |
UnityAction | UnityAction | UnityAction to be invoked |