OvrUnityEvent

Subclass of Ovr.OvrNode

Description

This Node is used to create events, handled by the Unity Engine.

Tip: this node is useful for executing code of Native Unity Components, which are outside the control of the SDK Node system, like, for example, activating/deactivating specific objects, triggering events, and handling specific Unity Components parameters and game physics, etc.

Attributes

Note: the following attributes are added to the existing ones from the super class OvrNode

NameTypeDescription

UnityEvent

UnityEvent

Unity class to handle events.

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