Object

Description

An Object OverNode is used to handle base objects in the Scene, by interacting with the Unity GameObject.

Object Exposer

This OverNode is used to expose certain parameters and attributes of a given input Unity 3D GameObject, which are:

NameTypeDescription

Ref

A reference of the input Unity GameObject

Name

String

Name of the GameObject

Transform

Transform component associated to the object in Scene

Is Active

Boolean

The local active state of the GameObject

Is Active in Scene

Boolean

Defines whether the GameObject is active in Scene

Set Active

This node is used to modify an existing GameObject, by setting its Active state.

This Flow Node accepts the following input data:

NameTypeDescription

Object

A reference of the input Unity GameObject

Active

Boolean

New Active state

and produces the following output data:

NameTypeDescription

Output

A reference of the modified Unity GameObject

Create (Instantiate from SDK 0.1.6+)

This Flow OverNode accepts the following input data:

NameTypeDescription

Prefab

The original GameObject

Parent

Transform Component, yet to be the parent of the new instantiated object

and produces the following output data:

NameTypeDescription

Instance

A reference of the newly instantiated Unity GameObject

Destroy

This OverNode allows the destruction of a given GameObject in Scene, with all of its subcomponents.

This Flow OverNode accepts the following input data:

NameTypeDescription

Object

The GameObject to be destroyed

T

Float

Time delay for destruction

Compare Name

This OverNode allows you to compare the name of a given GameObject to a specific String.

This Flow OverNode accepts the following input data:

NameTypeDescription

Object A

The GameObject to compare

Name

String

String to compare the GameObject to

Mode

Enum

Mode of comparifon (Equal or NotEqual)

Get Component

The "Get Component" node is used to retrieve a specific type of component from a GameObject in Unity. The node has an input for the GameObject from which the component is to be retrieved and outputs the specified component if it exists on the GameObject. The type of component to retrieve can be specified from a dropdown menu of available component types.

PropertyTypeDescription

Object

GameObject

The input slot for the GameObject from which to retrieve the component.

Component

Component

The output slot that will output the specified component from the GameObject. This can be of multiple types depending on the selected OverComponentType.

Type

Enum (Dropdown)

A dropdown menu that allows selection of the type of component to retrieve from the GameObject.

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