An Image OverNode is used to display a Sprite for the UI System, by interacting with the Unity3D Image Component.
This node is used to expose certain parameters and attributes of a given input Unity3D Image Component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D Image Component | |
Sprite | The sprite that is used to render this image | |
Color | Color | Base Color of the Image |
Fill Amount | Float | Amount of the Image shown when the Image.type is set to Image.Type.Filled |
Material | The specified Material used by this Image. The default Material is used instead if one isn't specified |
This OverNode is used to modify an existing Image Component, by setting its material.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Material | The Material to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
This OverNode is used to modify an existing Image Component, by setting its sprite.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Sprite | The Sprite to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Color | Color | The color to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
This OverNode is used to modify an existing Image Component, by setting its Fill Amount.
For this node to work correctly, the Image type must be set to Filled
.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Fill Amount | Float | The amount to be filled [0,1] |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |