Image
Description
An Image OverNode is used to display a Sprite for the UI System, by interacting with the Unity3D Image Component.
Image Exposer
This node is used to expose certain parameters and attributes of a given input Unity3D Image Component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D Image Component | |
Sprite | The sprite that is used to render this image | |
Color | Color | Base Color of the Image |
Fill Amount | Float | Amount of the Image shown when the Image.type is set to Image.Type.Filled |
Material | The specified Material used by this Image. The default Material is used instead if one isn't specified |
Set Image Material
This OverNode is used to modify an existing Image Component, by setting its material.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Material | The Material to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
Set Image Sprite
This OverNode is used to modify an existing Image Component, by setting its sprite.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Sprite | The Sprite to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
Set Image Color
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Color | Color | The color to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
Set Image Fill Amount
This OverNode is used to modify an existing Image Component, by setting its Fill Amount.
For this node to work correctly, the Image type must be set to Filled
.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D Image Component | |
Fill Amount | Float | The amount to be filled [0,1] |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
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