Image

Description

An Image OverNode is used to display a Sprite for the UI System, by interacting with the Unity3D Image Component.

Image Exposer

This node is used to expose certain parameters and attributes of a given input Unity3D Image Component, which are:

NameTypeDescription

Ref

A reference of the input Unity3D Image Component

Sprite

The sprite that is used to render this image

Color

Color

Base Color of the Image

Fill Amount

Float

Amount of the Image shown when the Image.type is set to Image.Type.Filled

Material

The specified Material used by this Image. The default Material is used instead if one isn't specified

Set Image Material

This OverNode is used to modify an existing Image Component, by setting its material.

This Flow OverNode accepts the following input data:

NameTypeDescription

Image

A reference of the input Unity3D Image Component

Material

The Material to be set

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

Set Image Sprite

This OverNode is used to modify an existing Image Component, by setting its sprite.

This Flow OverNode accepts the following input data:

NameTypeDescription

Image

A reference of the input Unity3D Image Component

Sprite

The Sprite to be set

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

Set Image Color

This OverNode is used to modify an existing Image Component, by setting its Color.

This Flow OverNode accepts the following input data:

NameTypeDescription

Image

A reference of the input Unity3D Image Component

Color

Color

The color to be set

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

Set Image Fill Amount

This OverNode is used to modify an existing Image Component, by setting its Fill Amount.

For this node to work correctly, the Image type must be set to Filled.

This Flow OverNode accepts the following input data:

NameTypeDescription

Image

A reference of the input Unity3D Image Component

Fill Amount

Float

The amount to be filled [0,1]

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

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