RawImage

Description

A RawImage OverNode is used to display a Texture2D for the UI System, by interacting with the Unity3D RawImage Component.

RawImage Exposer

This OverNode is used to expose certain parameters and attributes of a given input Unity3D RawImage Component, which are:

NameTypeDescription

Ref

A reference of the input Unity3D RawImage Component

Texture

The texture that is used to render this image

Color

Color

Base Color of the RawImage

Material

The specified Material used by this image. The default Material is used if one isn't specified

Set RawImage Material

This OverNode is used to modify an existing RawImage Component, by setting its material.

This Flow OverNode accepts the following input data:

NameTypeDescription

Image

A reference of the input Unity3D RawImage Component

Material

The Material to be set

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D Image Component

Set RawImage Texture

This OverNode is used to modify an existing RawImage Component, by setting its texture.

This Flow OverNode accepts the following input data:

NameTypeDescription

Image

A reference of the input Unity3D RawImage Component

Texture

The texture to be set

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D RawImage Component

Set Image Color

This OverNode is used to modify an existing Image Component, by setting its Color.

This Flow OverNode accepts the following input data:

NameTypeDescription

Image

A reference of the input Unity3D RawImage Component

Color

Color

The color to be set

and produces the following output data:

NameTypeDescription

Output

A reference of the updated Unity3D RawImage Component

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