RawImage
Description
A RawImage OverNode is used to display a Texture2D for the UI System, by interacting with the Unity3D RawImage Component.
RawImage Exposer
This OverNode is used to expose certain parameters and attributes of a given input Unity3D RawImage Component, which are:
Name | Type | Description |
---|---|---|
Ref | A reference of the input Unity3D RawImage Component | |
Texture | The texture that is used to render this image | |
Color | Color | Base Color of the RawImage |
Material | The specified Material used by this image. The default Material is used if one isn't specified |
Set RawImage Material
This OverNode is used to modify an existing RawImage Component, by setting its material.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D RawImage Component | |
Material | The Material to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D Image Component |
Set RawImage Texture
This OverNode is used to modify an existing RawImage Component, by setting its texture.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D RawImage Component | |
Texture | The texture to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D RawImage Component |
Set Image Color
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
Name | Type | Description |
---|---|---|
Image | A reference of the input Unity3D RawImage Component | |
Color | Color | The color to be set |
and produces the following output data:
Name | Type | Description |
---|---|---|
Output | A reference of the updated Unity3D RawImage Component |
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