A RawImage OverNode is used to display a Texture2D for the UI System, by interacting with the Unity3D RawImage Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D RawImage Component, which are:
Name | Type | Description |
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This OverNode is used to modify an existing RawImage Component, by setting its material.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RawImage Component, by setting its texture.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
and produces the following output data:
Name | Type | Description |
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Name | Type | Description |
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Name | Type | Description |
---|---|---|
Name | Type | Description |
---|---|---|
Name | Type | Description |
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Name | Type | Description |
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Image
A reference of the input Unity3D RawImage Component
Material
The Material to be set
Output
A reference of the updated Unity3D Image Component
Image
A reference of the input Unity3D RawImage Component
Texture
The texture to be set
Output
A reference of the updated Unity3D RawImage Component
Image
A reference of the input Unity3D RawImage Component
Color
Color
The color to be set
Output
A reference of the updated Unity3D RawImage Component
Ref
A reference of the input Unity3D RawImage Component
Texture
The texture that is used to render this image
Color
Color
Base Color of the RawImage
Material
The specified Material used by this image. The default Material is used if one isn't specified