A RawImage OverNode is used to display a Texture2D for the UI System, by interacting with the Unity3D RawImage Component.
This OverNode is used to expose certain parameters and attributes of a given input Unity3D RawImage Component, which are:
This OverNode is used to modify an existing RawImage Component, by setting its material.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing RawImage Component, by setting its texture.
This Flow OverNode accepts the following input data:
and produces the following output data:
This OverNode is used to modify an existing Image Component, by setting its Color.
This Flow OverNode accepts the following input data:
Color
Color
The color to be set
and produces the following output data: