OvrTransform
Subclass of Ovr.OvrNode
Description
This Node is used to manage the most common interactions with the Unity Transform Component.
It requires a Transform to be set up, see Unity Manual for more info.
Based on the action the Transform is required to perform, this component changes its behavior and requirements.
Action Types
The OVER SDK provides several ways to interact with a Unity Transform Component. A list can be found in OvrTransformActionType.
Setters
A collection of actions available for OvrTransform allows the user to set common Transform attributes, such as Position, Rotation (both in Local and World space), and local Scale.
Note: the following attributes are added to the existing ones from the super class OvrNode
Target
Unity Transform Component
ActionType
Action type
TargetPosition
[Position only] Target Position to set
TargetRotation
[Rotation only] Target Rotation to set
TargetScale
[Scaleonly] Target Local Scale to set
Getters
Another collection of actions available for OvrTransform allows the user to Get the value of common Transform attributes, such as Position, Rotation (both in Local and World space), and local Scale.
Note: the following attributes are added to the existing ones from the super class OvrNode
Target
Unity Transform Component
ActionType
Action type
TargetPosition
[Position only] Target Position to overwrite
TargetRotation
[Rotation only] Target Rotation to overwrite
TargetScale
[Scaleonly] Target Local Scale to overwrite
Direction
A collection of actions available for OvrTransform allows the user to Get Transform's Direction vectors, such as Forward, Up, and Right (in Local and World space) vectors.
Note: the following attributes are added to the existing ones from the super class OvrNode
Target
Unity Transform Component
ActionType
Action type
TargetDir
[Position only] Target Direction to save the value
Unity Action
Execute the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.
Note: the following attributes are added to the existing ones from the super class OvrNode
Target
Unity Transform Component
ActionType
UnityAction
UnityAction
UnityAction to be invoked