OvrTransform
Subclass of Ovr.OvrNode
Description
This Node is used to manage the most common interactions with the Unity Transform Component.
It requires a Transform to be set up, see Unity Manual for more info.
Based on the action the Transform is required to perform, this component changes its behavior and requirements.
Action Types
The OVER SDK provides several ways to interact with a Unity Transform Component. A list can be found in OvrTransformActionType.
Setters
A collection of actions available for OvrTransform allows the user to set common Transform attributes, such as Position, Rotation (both in Local and World space), and local Scale.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Target | Unity Transform Component | |
ActionType | Action type | |
TargetPosition | [Position only] Target Position to set | |
TargetRotation | OvrQuaternion | [Rotation only] Target Rotation to set |
TargetScale | [Scaleonly] Target Local Scale to set |
Getters
Another collection of actions available for OvrTransform allows the user to Get the value of common Transform attributes, such as Position, Rotation (both in Local and World space), and local Scale.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Target | Unity Transform Component | |
ActionType | Action type | |
TargetPosition | [Position only] Target Position to overwrite | |
TargetRotation | [Rotation only] Target Rotation to overwrite | |
TargetScale | [Scaleonly] Target Local Scale to overwrite |
Direction
A collection of actions available for OvrTransform allows the user to Get Transform's Direction vectors, such as Forward, Up, and Right (in Local and World space) vectors.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Target | Unity Transform Component | |
ActionType | Action type | |
TargetDir | [Position only] Target Direction to save the value |
Unity Action
Execute the assigned UnityAction. Use this Type to directly access the functions made available by Unity in the specific component.
Note: the following attributes are added to the existing ones from the super class OvrNode
Name | Type | Description |
---|---|---|
Target | Unity Transform Component | |
ActionType | Action type [UnityAction] | |
UnityAction | UnityAction | UnityAction to be invoked |