# OvrUnityEvent

### Description

This Node is used to create events, handled by the Unity Engine.

{% hint style="info" %}
**Tip**: this node is useful for executing code of Native Unity Components, which are outside the control of the SDK Node system, like, for example, activating/deactivating specific objects, triggering events, and handling specific Unity Components parameters and game physics, etc.
{% endhint %}

#### Attributes

{% hint style="info" %}
**Note**: the following attributes are added to the existing ones from the super class [OvrNode](/over-sdk-manual/ovr-component-system-ancient-legacy/nodes/ovrnode.md)
{% endhint %}

<table><thead><tr><th width="205.7659040188865">Name</th><th width="150">Type</th><th width="340.1572968009442">Description</th></tr></thead><tbody><tr><td>UnityEvent</td><td>UnityEvent</td><td>Unity class to handle events.</td></tr></tbody></table>

![](/files/WhnKAfj29JmFC1vcW4hx)


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