> For the complete documentation index, see [llms.txt](https://docs.overthereality.ai/over-sdk-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overthereality.ai/over-sdk-manual/sdk-coding-nodes/over-nodes/local-storage/get-local-value.md).

# Get Local Value

The **Get Local Value** node retrieves the value associated with a specific key from the local storage. It is designed to fetch previously saved data so it can be used during runtime.

**Inputs**

* **Key (String)** : The unique identifier for the data you want to retrieve.

**Outputs**

* **Value (String)** : The value associated with the provided key, returned as a string. If the key does not exist, the output will be an empty string or a default value (depending on your implementation).

**How It Works**

When this node is executed, it searches the local storage for the provided **Key** . If the key exists, the associated value is returned as a string. If the key does not exist, the node will return an empty string or handle the absence of data gracefully.

**Best Practice: Combine with Has Local Value**

To avoid unexpected behavior when attempting to retrieve non-existent keys, it’s recommended to use the **Get Local Value** node in combination with the **Has Local Value**  ( [Has Local Value](/over-sdk-manual/sdk-coding-nodes/over-nodes/local-storage/has-local-value.md) ) node. Before retrieving a value, check if the key exists using **Has Local Value** ( [Has Local Value](/over-sdk-manual/sdk-coding-nodes/over-nodes/local-storage/has-local-value.md) ). This ensures that your logic only attempts to access valid data, improving reliability and reducing potential errors.

**Use Cases**

* Retrieve user preferences, such as saved settings or configurations.
* Load game progress, such as the current level or score.
* Access AR-specific data, like object positions or user-generated content, to restore previous states.

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